﻿using Unity.Entities;

namespace Jinndev.ECS {

    /// <summary>
    /// 手动添加，带有此组件，则开启CullingSystem
    /// </summary>
    public struct Culling : IComponentData {

    }

    /// <summary>
    /// 自动添加，带有此组件，表示已经开启CullingSystem
    /// </summary>
    internal struct CullingEnabled : IComponentData {

    }

}